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| dc.contributor.author | Ахметбек, Диас Асқарұлы | |
| dc.date.accessioned | 2026-04-14T07:14:27Z | |
| dc.date.available | 2026-04-14T07:14:27Z | |
| dc.date.issued | 2025 | |
| dc.identifier.isbn | 978-601-08-5373-7 | |
| dc.identifier.uri | http://repository.enu.kz/handle/enu/31935 | |
| dc.description.abstract | Video games are one of the most significant elements of modern everyday culture and have gained deserved attention as a subject of study. The man of the modern era has truly become "homo ludens" - "a man playing", playing for entertainment, a pleasant pastime, an interesting leisure. Special youth communities have appeared: gamers, "role-players", "gamers" - the main form of escape from reality for whom virtual or "real" games have become [1]. Many gamers today can take virtual characters as their role models, drawing inspiration from their resilience, moral choices, and personal growth throughout the game's narrative. The aim of this study is to show one of these characters, describe his biography, moral growth, and analyze the values that shape his journey and influence players' perceptions. | ru |
| dc.language.iso | en | ru |
| dc.publisher | L.N. Gumilyov Eurasian National University | ru |
| dc.subject | Video games | ru |
| dc.subject | gamers | ru |
| dc.subject | values | ru |
| dc.subject | virtual character | ru |
| dc.title | AXIOLOGICAL CHARACTERISTICS OF THE BIOGRAPHY OF A VIRTUAL CHARACTER (BASED ON ENGLISH LANGUAGE COMPUTER GAMES) HENRY, THE BLACKSMITH'S BOY | ru |
| dc.type | Article | ru |