REPOSITORY.ENU

The Effectiveness of Using Virtual and Augmented Reality Technologies for Teaching Computer Science in Schools

Показать сокращенную информацию

dc.contributor.author Karelkhan, Nursaule
dc.contributor.author Uderbayeva, Nurgul
dc.date.accessioned 2025-12-19T07:50:50Z
dc.date.available 2025-12-19T07:50:50Z
dc.date.issued 2024
dc.identifier.issn 2010-3689
dc.identifier.other doi: 10.18178/ijiet.2024.14.11.2187
dc.identifier.uri http://repository.enu.kz/handle/enu/28910
dc.description.abstract Currently, using new technologies in education provides great opportunities for schools. This research aims to determine the effectiveness of using Virtual reality and Augmented reality technologies for teaching Computer science in schools. Furthermore, using Virtual and Augmented Reality in teaching computer science has been proposed as a pedagogical approach. The article theoretically analyzes the use of virtual reality and augmented reality technologies, and determines the effectiveness of practical applications of Virtual reality created in the Unity environment, as well as Augmented reality created in the Vuforia environment for teaching Computer science at school with the non-parametric method of Pearson’s chi-squared. Workbooks and digital educational materials for teaching computer science have been produced in the pedagogical model’s methodological section. The participants of the research were students from schools in the Republic of Kazakhstan, whose total number was 151. They were divided into two groups: a control one and an experimental one. For teaching students in the control group, only traditional educational materials were used, while students in the experimental groups took part in the experiment involving the use of Virtual and Augmented reality applications. At the end of the research, both groups were assigned a test according to three motivational, content, and technical categories, which enabled them to compare the results. As a result, the effectiveness of using virtual reality and augmented reality to teach Computer Science to students at school was determined with the non-parametric method of Pearson’s chi-squared. Compared to traditional teaching methods, research has demonstrated that virtual and augmented reality helps students learn computer skills better. This has led to improvements in motivation, content comprehension, and technical proficiency in computer science education in schools. ru
dc.language.iso en ru
dc.publisher International Journal of Information and Education Technology ru
dc.relation.ispartofseries Vol. 14, No. 11;
dc.subject augmented reality ru
dc.subject school ru
dc.subject teaching computer science ru
dc.subject unity ru
dc.subject virtual reality ru
dc.title The Effectiveness of Using Virtual and Augmented Reality Technologies for Teaching Computer Science in Schools ru
dc.type Article ru


Файлы в этом документе

Данный элемент включен в следующие коллекции

Показать сокращенную информацию

Поиск в DSpace


Просмотр

Моя учетная запись