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GAMIFICATION IN FOREIGN LANGUAGE TEACHING: THE EFFECTIVENESS OF MOBILE APPLICATIONS IN INCREASING STUDENT MOTIVATION
| dc.contributor.author | Zhamikhanova, D.K. | |
| dc.contributor.author | Mukushev, D.G. | |
| dc.date.accessioned | 2026-05-13T12:31:24Z | |
| dc.date.available | 2026-05-13T12:31:24Z | |
| dc.date.issued | 2025-04-04 | |
| dc.identifier.isbn | 978-601-385-060-3 | |
| dc.identifier.uri | http://repository.enu.kz/handle/enu/32603 | |
| dc.description.abstract | The article explores gamification as a method of increasing motivation and learning quality through freedom of error, prompt feedback, gradual complexity of tasks, and narrative strategies. Our research has revealed that game elements increase academic performance and engagement, but their effectiveness depends on the pedagogical integration and adaptation of the audience. | ru_RU |
| dc.language.iso | en | ru_RU |
| dc.publisher | Astana: NJSC “The L.N. Gumilyov ENU” | ru_RU |
| dc.subject | Gamification | ru_RU |
| dc.subject | Educational technologies | ru_RU |
| dc.subject | Game mechanics | ru_RU |
| dc.subject | Student motivation | ru_RU |
| dc.subject | Formative assessment | ru_RU |
| dc.subject | Rapid feedback | ru_RU |
| dc.subject | Progression | ru_RU |
| dc.subject | Storytelling | ru_RU |
| dc.subject | Integration of game elements | ru_RU |
| dc.title | GAMIFICATION IN FOREIGN LANGUAGE TEACHING: THE EFFECTIVENESS OF MOBILE APPLICATIONS IN INCREASING STUDENT MOTIVATION | ru_RU |
| dc.type | Article | ru_RU |
