TEACHING ENGLISH THROUGH GAMIFICATION: A PEDAGOGICAL EXPERIMENT AND EXPECTED CHANGES IN STUDENTS’ ACADEMIC MOTIVATION

Дата
2026-02-26ISBN
978-601-385-193-8Аннотации
The article examines the potential of gamification as a means of organizing pedagogical feedback
in English language instruction at the lower secondary school level. The relevance of the study is determined by the
decline in the stability of academic motivation during early adolescence and the limited effectiveness of traditional
methods of stimulating learning activity. The purpose of the study is to describe the organization of a pedagogical
experiment introducing gamified support into English lessons and to determine the expected changes in students’
academic motivation. The research follows a quasi-experimental design with nonequivalent groups. Questionnaire
survey and systematic pedagogical observation were used, based on the principle of methodological triangulation. In
the experimental group, gamification elements were integrated into regular lessons without changes to the curriculum
content or learning outcome requirements. It is expected that systematic recording of participation, effort, and individual
progress will increase learning activity, reduce avoidance of responses, and strengthen cognitive motives. The practical
significance of the study lies in the possibility of implementing the proposed model in ordinary school settings without
modifying the educational program.
