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dc.contributor.authorАмангелді, Балжан
dc.contributor.authorСыздыкова, Аиша
dc.contributor.authorУтемисовна, Ч.З.
dc.date.accessioned2023-05-05T11:04:33Z
dc.date.available2023-05-05T11:04:33Z
dc.date.issued2019
dc.identifier.isbn978-601-337-170-2
dc.identifier.urihttp://rep.enu.kz/handle/enu/354
dc.description.abstractThis article examines the impact of video games on English language learners. Results of researches conducted by several field-workers showcase that students’ insights on playing video games aimed at foreign language learning were positive. As well investigations made by us in form of survey among youngers in age between 16-20 indicate that types of games and English proficiency have strong influences on students’ perceptions. This work’s purpose is to present several of the latest theories in video game studies and new media literacies, in addition to theories of language learning.ru
dc.language.isoenru
dc.publisherL.N.Gumilyov Eurasian National Universityru
dc.subjectVideo Gamesru
dc.subjectEnglish learningru
dc.subjectVocabularyru
dc.subjectGrammarru
dc.subjectPronunciationru
dc.titleLearning english through video gamesru
dc.typeArticleru


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