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Fast GPU-based calculations in few-body quantum scattering

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dc.contributor.author Pomerantsev, V.N.
dc.contributor.author Kukulin, V.I.
dc.contributor.author Rubtsova, O.A.
dc.contributor.author Sakhiev, S.K.
dc.date.accessioned 2023-09-21T06:52:49Z
dc.date.available 2023-09-21T06:52:49Z
dc.date.issued 2016
dc.identifier.issn 0010-4655
dc.identifier.uri http://rep.enu.kz/handle/enu/7532
dc.description.abstract A principally novel approach towards solving the few-particle (many-dimensional) quantum scattering problems is described. The approach is based on a complete discretization of few-particle continuum and usage of massively parallel computations of integral kernels for scattering equations by means of GPU. The discretization for continuous spectrum of few-particle Hamiltonian is realized with a projection of all scattering operators and wave functions onto the stationary wave-packet basis. Such projection procedure leads to a replacement of singular multidimensional integral equations with linear matrix ones having finite matrix elements. Different aspects of the employment of multithread GPU computing for fast calculation of the matrix kernel of the equation are studied in detail. As a result, the fully realistic three-body scattering problem above the break-up threshold is solved on an ordinary desktop PC with GPU for a rather small computational time. ru
dc.language.iso en ru
dc.publisher Computer Physics Communications ru
dc.relation.ispartofseries Volume 204;Pages 121 - 131
dc.subject Discretization of the continuum ru
dc.subject Faddeev equations ru
dc.subject GPU ru
dc.subject Quantum scattering theory ru
dc.title Fast GPU-based calculations in few-body quantum scattering ru
dc.type Article ru


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