REPOSITORY.ENU

Does Screen-Based VR Improve Learning Performance in Higher Education? A Meta-Analysis of Recent Research

Show simple item record

dc.contributor.author Yerlanova, Gulmira
dc.contributor.author Shynatay, Gulnar
dc.contributor.author Shyndaliyev, Nurzhan
dc.contributor.author Nurbekova, Gulmira
dc.date.accessioned 2025-12-18T06:24:42Z
dc.date.available 2025-12-18T06:24:42Z
dc.date.issued 2024
dc.identifier.issn 2010-3689
dc.identifier.other doi: 10.18178/ijiet.2024.14.11.2190
dc.identifier.uri http://repository.enu.kz/handle/enu/28852
dc.description.abstract Virtual reality has revolutionised the concept on learning throughout the world, and the higher education sector is no exception. Despite the emergence of high-fidelity simulation technologies, display-based learning environments have still been involved in educational research. But even now, it is under question whether low-immersion virtual learning really enhances undergraduate students’ learning performance. As an attempt to produce pooled evidence on the topic, this review meta-analytically combined post-test effect sizes extracted from 16 relevant empirical studies comprising 2,508 participants. Overall, the virtual conditions had a large positive effect (Hedge’s g = 0.98) on learning outcomes, but these findings are injured by substantial between-study variance. To understand differences in the effects, subgroup analyses were performed across research design (experimental versus quasi-experimental) and outcome type (practical skills measured or not). However, all subgroups were heterogeneous, so the total picture remains somewhat equivocal. Thus, the results imply screen-based virtual environments can boost post-secondary students’ educational gains, but the extent has yet to be discovered. The contribution of this paper to extant research is that it highlights how much has not been clarified yet about the advantageousness of applying virtual environments in education. Academia is therefore urged to continue experimenting with synthesised instructional scenarios. ru
dc.language.iso en ru
dc.publisher International Journal of Information and Education Technology ru
dc.relation.ispartofseries Vol. 14, No. 11;
dc.subject academic achievement ru
dc.subject learning outcomes ru
dc.subject meta-analysis ru
dc.subject simulation ru
dc.subject undergraduate students ru
dc.subject virtual reality ru
dc.title Does Screen-Based VR Improve Learning Performance in Higher Education? A Meta-Analysis of Recent Research ru
dc.type Article ru


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account