Abstract:
Currently, using new technologies in education
provides great opportunities for schools. This research aims to
determine the effectiveness of using Virtual reality and
Augmented reality technologies for teaching Computer science
in schools. Furthermore, using Virtual and Augmented Reality
in teaching computer science has been proposed as a
pedagogical approach. The article theoretically analyzes the use
of virtual reality and augmented reality technologies, and
determines the effectiveness of practical applications of Virtual
reality created in the Unity environment, as well as Augmented
reality created in the Vuforia environment for teaching
Computer science at school with the non-parametric method of
Pearson’s chi-squared. Workbooks and digital educational
materials for teaching computer science have been produced in
the pedagogical model’s methodological section. The
participants of the research were students from schools in the
Republic of Kazakhstan, whose total number was 151. They
were divided into two groups: a control one and an experimental
one. For teaching students in the control group, only traditional
educational materials were used, while students in the
experimental groups took part in the experiment involving the
use of Virtual and Augmented reality applications. At the end
of the research, both groups were assigned a test according to
three motivational, content, and technical categories, which
enabled them to compare the results. As a result, the
effectiveness of using virtual reality and augmented reality to
teach Computer Science to students at school was determined
with the non-parametric method of Pearson’s chi-squared.
Compared to traditional teaching methods, research has
demonstrated that virtual and augmented reality helps students
learn computer skills better. This has led to improvements in
motivation, content comprehension, and technical proficiency in
computer science education in schools.