Аннотации:
This study explores how combining active teaching methods—such as Case-Based Learning (CBL), Team-Based Learning
(TBL), and Problem-Based Learning (PBL)—with digital technologies can improve student engagement and thinking skills
in higher education. To examine this, we conducted an 8-week experimental program involving 104 university educators and
60 undergraduate students, using tools like augmented reality, learning platforms, and collaborative software within active
learning environments. The findings revealed notable improvements: students showed a 35.2% increase in critical thinking,
while educators demonstrated a 29.9% improvement in designing effective, interactive lesson plans. Participants also reported
higher levels of engagement and satisfaction. However, challenges such as limited digital resources and the time required to
prepare active learning materials were identified. Overall, the integration of digital tools into active learning significantly
boosted academic performance and student participation. These results highlight the importance of institutional support and
professional development to successfully scale such innovative teaching approaches across disciplines.